April 1, 2026
dev updategameplaypolish

Devlog #8: Personality

Player chatter, trick plays, strip attempts, a throw power meter, coin toss, and the details that turn a prototype into a game with attitude.

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March 24, 2026
dev updatetechnical

Devlog #7: Under the Hood

JSON config system, debug tooling, game speed tuning, new menu screens, and the infrastructure that makes rapid iteration possible.

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March 23, 2026
dev updategameplaydesign

Devlog #6: Style and Frenzy

Frenzy Mode, meter rings, footprint trails, a camera overhaul, and CRT glitch effects. The game has swagger now.

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March 22, 2026
dev updategameplaydefense

Devlog #5: Playing Defense

Defense QTE, live AI offense, player-controlled defenders, and the sprint system. Defense finally feels like playing football.

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March 21, 2026
dev updateiosmobile

Devlog #4: On the Phone

Touch controls, iOS export, and the first time Gridiron Rumble ran on an actual phone. The game is on TestFlight.

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March 11, 2026
dev updategameplaydesign

Devlog #3: Skill Moves, Style, and the Pre-Game Flow

Jukes, stiff-arms, the Style Meter, stamina, lateral pitches, and the full pre-game draft experience. This is where it starts feeling like NFL Street.

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March 8, 2026
dev updategameplay

Devlog #2: Building the Core Loop

From sandbox to a full 7v7 football game. Passing, tackling, play-calling, downs, scoring, AI defenders, and the bugs that almost broke everything.

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March 3, 2026
dev update

Devlog #1: From Prototype to Playable

Godot 4, pixel-art fields, ball physics, and the first time a football spiraled across the screen. Building the foundation for Gridiron Rumble.

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